League

How to Play

What if arm wrestling had teams, a scoreboard, and the strategy of the NBA or NFL — with the intensity of the UFC? That is TAWF.

How a Game Works

Teams of 8 athletes compete across 4 weight classes — Light, Middle, Heavy, and Super. Each game runs 32 total matches, covering both left and right arms across 4 rounds.

Each match is a single pull on the MAC Table — a ruleset founded by veteran promoter Ian Carnegie that gives athletes more space to fight, faster match starts, and more decisive wins.

The Manager controls the strategy: who pulls in which matchup, when to substitute, and when to gamble. Every decision affects the score.

The Points & Scoring System

Base Scoring

+5Base score for a win. Only the winner scores points.
±1Fouls offset points — winner commits a foul: -1 per foul. Loser commits a foul: +1 per foul.

Bonus Points

Flash Pin+1 point — pin your opponent within 0.5 seconds of "GO"
⬆️
Pulling Up a Class+1 point for every weight class above your own that you win
👑
Team Captain Win+1 point for any win as the designated Team Captain
🎲
Gamble2× the point total for that match — each team gets 2 gambles per game
🧱
Shutout+5 points — win all matches in any single weight class and arm division

Winning the Game

Teams accumulate points with every win. The first team to reach 100 points wins — or the team with the highest score at the end of all 32 matches. The 100-point threshold acts like a Knockout in this team format.

The Scoreboard

The scoreboard lets fans follow every match in real time — tracking points, momentum, and the race to 100. Without it, Team Arm Wrestling would not be possible.

TAWF Scoreboard Example

Want the Full Rulebook?

All the technical details for athletes, managers, and referees.

Official Rules →