Amateur
No Elimination
Entering on your own.
An individual, open tournament with no knockout. Newcomers and experienced pullers compete side by side, and nobody is knocked out of their pulls.
Read the No Elimination rules
League
Every TAWF format, in one place. Find your format, see the three side by side, then read the rules every match shares.
Find your format
TAWF is built as a three-tier ladder, and an athlete can start at the bottom and climb. Find the event you are entering. That is your page.
Amateur
Entering on your own.
An individual, open tournament with no knockout. Newcomers and experienced pullers compete side by side, and nobody is knocked out of their pulls.
Read the No Elimination rulesSemi-Pro
Your club is sending a team of three.
A local TAWF team tournament for clubs, with the strategy and point system of the pro game. Teams compete for the pot.
Read the 3v3 rulesFull Pro
On a franchise roster.
The Official 8v8 Franchise Game: city-versus-city play between eight franchises, with managers and the complete point system.
Read the 8v8 rulesThe 3v3 Team Showdown and the No Elimination Tournament are local TAWF events, and they often run on the same day, so the amateur and semi-pro tiers run side by side.
Women. Women compete in the No Elimination Tournament, and in the Women's Division of the 8v8: each league team has three women on its roster, who pull a women's 3v3 league game before the men's 8v8 game.
| AmateurNo Elimination | Semi-Pro3v3 Team Showdown | Full Pro8v8 | |
|---|---|---|---|
| Competes as | Individual | Team of 3 | Team of 8 per game, from a roster of 12 |
| Matches per game | Everyone in your group pulls everyone; the count depends on group size | 12 matches, 4 rounds of 3 | 32 matches, 4 rounds of 8 |
| Weight classes | Men
Women
| Men
Women
| Men
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| Who picks who pulls | Nobody | The Team | The Manager |
| Captain win | Not used | +1 point | +1 point |
| Gambles and timeouts | Not used |
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| Who calls gambles and timeouts | Not used | The Team | The Manager |
| Challenging a call | No. The Head Referee's call is final | No. The Head Referee's call is final | Forced review by the Manager. If the call stands, the team loses a timeout |
| Pulling Up | +1 point per class above your own | +1 point per class above your own | +1 point per class above your own |
| Shutout | Not used | +5 points for all 4 matches in one class, both arms | +5 points for all 4 matches in one class and arm |
| "Look at your hand" | Given once, then a Position foul if not corrected | Awareness only. No foul | Awareness only. No foul |
| Flagrant foul | Loss of the match. The athlete is out: later matches are +5 wins for the opponent, no ranking, no medal | Loss of the match. The offender is out: later matches are +5 wins for the opponent | Loss of the match. The Head Referee may eject; the league reviews every one |
| A game is won by | No games: every match counts toward your group total | First to 100 points, or most points after 12 matches | First to 100 points, or most points after 32 matches |
| A tied game | Not used | The Silver Bullet | Extra rounds until a team reaches 100 |
| Standings order |
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| The tournament is won by |
| The top four after two qualifying rounds go to the finals: 1st v 2nd for the Championship, 3rd v 4th for Third Place | A season: the top team in each conference meets in the Grand Final |
Find the event you are entering. Entering on your own: No Elimination. Your club is sending a team of three: 3v3 Team Showdown. On a franchise roster: 8v8. The shared rules on this page apply to all three.
Three, in every format. Every foul is a stop foul, there are no warnings, and three fouls in one match is an automatic loss of that match.
The elbow crossing past the red border of the MAC Table's elbow pad. The red border runs along three sides of the pad; the back has no border. The black interior is the legal zone, and riding or touching the red is legal: it is a visual warning that the elbow has reached the edge. The foul happens only once the elbow goes past the red. Same in every format.
The referee sets the grip: webbing and palms together, fingers pointed toward the opponent's chin, elbows on the pad. Then come three calls: "Close your thumbs. No loading," "Don't move," and "Go!" Any movement before "Go" is a false start, which is a stop foul. Same in every format.
The clock between matches runs 30 seconds in every format. If you are not at the table when it reaches 0:00, that is a late foul, and the clock resets to 30 seconds. You can take at most two late fouls and still win the match, because three fouls is an automatic loss. Being late is a foul, never a forfeit. A match is forfeited when the athlete is not present when it is called, or cannot continue after an injury.
A forfeit pays the present opponent a flat +5, with no bonuses and no foul swing. A foul-out is different: a clean winner scores +8, which is 5 for the win plus 1 for each of the three fouls, less any of the winner's own fouls. Same in every format.
Yes, in every format, with a guardian consent signed in advance. Once entered, a minor competes on identical terms to every other athlete: the same rules, safety meeting, officiating, weight class and foul standard.
In the No Elimination Tournament, and in the Women's Division of the 8v8: each league team has three women on its roster, who pull a women's 3v3 league game on the women's classes before the men's 8v8 game. There are no co-ed or mixed teams at a Showdown.